Blog post #4; Gear
Hey,
another blog post is here. In the earlier posts, I shared brief information about the game, so in today's post, I will share the progress of current development.
Each proper hero needs a set of gear, without that further exploration of the cave could cost one its life. Therefore I am working on more gear.
So far I had weapons, and I am adding more categories of drops. The complete set will include a weapon, armour, head and accessory. In the current build, I am working on, one of the changes is how item comparison works. This event was on call before and it was so odd. Fewer button presses, the better. I sped it up and it's automatic.
*One of the latest changes that I implemented. When the hero hovers over a certain item, it now compares the items automatically. Works for armours now as well.
A task I am currently working on is a menu re-design, which will provide me with more space and opportunities.
*Preview of how the equipment list can look. A hero can carry one item of each category at a time. Can you see a new section?
*some latest gear
And I have a question for you too :). Does anyone read my blog posts? Is anyone interested in this? I have zero responses... I will post as long as there is interest in it. Like and let me know. Either here or on Twitter.
Take care till next time.
Into the Cave
2D Dungeon slasher
Status | In development |
Author | rpg2heaven |
Genre | Platformer, Action, Role Playing |
Tags | 2D, Perma Death, Roguelike, Singleplayer |
More posts
- Blog post #5; UI changes + Gear traitsJul 08, 2022
- Blog post #3; Select your heroJul 06, 2022
- Blog post #2; Into the Cave so farJul 05, 2022
- Blog post #1; Starting blog againJul 04, 2022
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