Blog post #2; Into the Cave so far
Hey guys,
I will explain a brief idea behind the game today as many might still wonder what it will be about. Briefly: about slashing and the exploration.
*You and the mysterious hero are exploring the cave together! Working on the tutorial part, where you can't die because the other guy carries a healing wand. Tho I am not sure if you can trust random guys in the dangerous dungeon!
The main idea for this game is very simple. There's a newly discovered cave in the world which is driven by heroes. These guys explore anything.
This cave is not ordinary tho, though monsters there drop the gems! And so there's a huge interest in its exploration.
The game is very simple in spirit: Dungeon slasher with Perma deaths, with an ability to keep something from previous runs, and its goal is to explore the cave. For this, I added 5 different classes, yet all same in the movements, so I am not restricting the gameplay factor for any, they differ in stats and in ways in which stats they level up faster.
I am in a phase now, where I slowed the actual game making as I am making "some tools" for the game rather than the game itself. Yet all are part of the whole.
*This is the same room as you can see in the image above. The game itself then generates the tile icons, grass and other stuff on the runtime. I plan to expand this editor greatly, so it can generate more stuff randomly.
Stay tuned to know more about this side-project of mine. I will reveal more and more details with time.
Into the Cave
2D Dungeon slasher
Status | In development |
Author | rpg2heaven |
Genre | Platformer, Action, Role Playing |
Tags | 2D, Perma Death, Roguelike, Singleplayer |
More posts
- Blog post #5; UI changes + Gear traitsJul 08, 2022
- Blog post #4; GearJul 07, 2022
- Blog post #3; Select your heroJul 06, 2022
- Blog post #1; Starting blog againJul 04, 2022
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